This is one of the most recent models I have worked on. In this class, it was the primary focus to have a character have as many animations as possible. This was done by having, Running, Walking, Jumping, attacking animations. Their are 2 versions, one with a Sword and one Without. The focus was not to make the model look pretty, but to make it humanoid and animatable.
Pickup Animation
This animation was designed for when the character picks up the sword.
Sword Swing
This is the attack of the character, with the Sword.
All together
This is the video of the Unity Project where the Humanoid Character walks around and uses its animations. As you can see in the video, the loops work well with one another and seamlessly move between each other.